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Can you update the latest build? I want to try it on my older system (Core 2 and AMD FX). This one using Godot 3+ build is so slow even with RTX 3070 (no problem with Ryzen 3600 though)

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@issmir there is no windows build at the moment as far as i can see

Update: Okay now there is a Windows version. Sooooo i might have been blind :D Thanks anyways.

Nope!  That was on my end.  I managed to upload the Linux build twice.  Apparently I REALLY like Linux.

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The GNU/Linux export doesn’t work for some reason (I’m running on Debian OS). I did manage to play the Windows export using the emulator Wine though.

Do you see any error if you try to start it from the terminal?

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Never mind, it was just a permissions problem. Sorry, my bad.

Got stuck opening a door I think it was the fourth chamber.

Could you also be more clear that tab shows the contents of the box.

The trail of the weapons looks cool.

Good call - the doors will have collision disabled when they open in the next update, and I'll be adding more hints and instructions in game soon

Really looking forward to this tutorial series! I have been saving money, so i can purchase it before the Kickstarter ends!

Alas, it's a slide show at about 0.5 to 1fps on my old Geforce GTX460M laptop.

I can't play this demo because it's super laggy to me ( I'm running a Nvidia Geforce GTX 960m and I can play Monster Hunter World without problems so probably there are optimization issues on this super early prototype). Not sure if I will back it on Kickstarter because if I can't play it probably I can't develop it but I wish you guys the best of luck, you are the best Godot creators in my opinion and I really enjoyed the Godot Getaway course =)

Thanks, really appreciate the feedback- we are working on the optimisation at the moment. :)  We will keep you up to date!

Hey, we have just updated the demo, with a focus on performance and would like to know if it is better for you?

Sorry, still unplayable.

Just played the updated version. It ran relatively well, but My GTX 1660 super is maxed out at 100% usage the entire time. 

The latest version is still a slide show on my Intel Core i7 8th Gen and NVIDIA GeForce GTX 1050.

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Really cool demo! looking forward to see what the course will look like :)

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One thing :) .. You probably know about this but... Camera and controls. In my opinion character's movement direction should depend on camera looking direction. Now it's confusing when camera is showing character's face and You strafe... Sometimes it's hard to keep enemy in view ;). 

A good point - yeah, I'm still working on camera controls.  They're surprisingly tricky to get just right :)

personally i prefer when movment direction depends on character front and the camera is just that , a camera :) 

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I'm so looking forward to this!